| FAnimNode_Base::OnInitializeAnimInstance()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/AnimNode_ControlRigBase.h |
Include |
#include "AnimNode_ControlRigBase.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/AnimNode_ControlRigBase.cpp |
virtual void OnInitializeAnimInstance
(
const FAnimInstanceProxy * InProxy,
const UAnimInstance * InAnimInstance
)
Called once, from game thread as the parent anim instance is created