FControlRigComponentMappedBone

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h

Include

#include "ControlRigComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), DisplayName="Mapped Bone")
struct FControlRigComponentMappedBone

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FName

 

Source

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FName

 

Target

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