| FNodeHierarchyWithUserData::GetLocalTransform()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/AnimationHierarchy.h |
Include |
#include "Rigs/AnimationHierarchy.h" |
virtual const FTransform & GetLocalTransform
(
int32 Index
) const
It's up to your hierarchy to decide what to do with this