Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/FKControlRig.h |
Include |
#include "Rigs/FKControlRig.h" |
struct FFKBoneCheckInfo
Structs used to specify which bones/curves/controls we should have active, since if all controls or active we can't passthrough some previous bone transform