FRigBone

Windows
MacOS
Linux

Inheritance Hierarchy

FRigElement

FRigBone

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h

Include

#include "Rigs/RigBoneHierarchy.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FRigBone : public FRigElement

Variables

Name Description

Public variable UProperty Transient

TArray< int32 >

 

Dependents

Dependent list - direct dependent for child or anything that needs to update due to this

Public variable UProperty Category, EditAnywhere BlueprintReadOnly Transient

FTransform

 

GlobalTransform

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FTransform

 

InitialTransform

Initial global transform that is saved in this rig

Public variable UProperty Category, EditAnywhere BlueprintReadOnly Transient

FTransform

 

LocalTransform

Public variable UProperty Transient

int32

 

ParentIndex

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FName

 

ParentName

Public variable UProperty Category BlueprintReadWrite visibleanywhere

ERigBoneType

 

Type

The source of the bone to differentiate procedurally generated, imported etc

Constructors

Name Description

Public function

FRigBone()

Destructors

Name Description

Public function Virtual

~FRigBone()

Functions

Name Description

Public function Virtual Const

FRigElementK...

 

GetParentElementKey

(
    bool bForce
)

Overridden from FRigElement

Name Description

Public function Virtual Const

ERigElementT...

 

GetElementType()

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