| FRigElement
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h |
Include |
#include "Rigs/RigBoneHierarchy.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FRigBone : public FRigElement
Name | Description | ||
---|---|---|---|
|
Dependents |
Dependent list - direct dependent for child or anything that needs to update due to this |
|
|
GlobalTransform |
||
|
InitialTransform |
Initial global transform that is saved in this rig |
|
|
LocalTransform |
||
|
ParentIndex |
||
|
ParentName |
||
|
Type |
The source of the bone to differentiate procedurally generated, imported etc |
Name | Description | |
---|---|---|
|
FRigBone() |
Name | Description | |
---|---|---|
|
~FRigBone() |
Name | Description | ||
---|---|---|---|
|
FRigElementK... |
GetParentElementKey ( |
Name | Description | ||
---|---|---|---|
|
ERigElementT... |
GetElementType() |