FRigInfluenceEntry

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/RigInfluenceMap.h

Include

#include "Rigs/RigInfluenceMap.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FRigInfluenceEntry

Variables

Name Description

Protected variable UProperty

TArray< FRigEle...

 

AffectedList

Protected variable UProperty

FRigElementKey

 

Source

Constructors

Name Description

Public function

FRigInfluenceEntry()

Functions

Name Description

Public function

int32

 

AddUnique

(
    const FRigElementKey& InKey
)

Public function

TArray< FRig...

 

begin()

Public function Const

TArray< FRig...

 

begin()

Public function Const

bool

 

Contains

(
    const FRigElementKey& InKey
)

Public function

TArray< FRig...

 

end()

Public function Const

TArray< FRig...

 

end()

Public function Const

const FRigEl...

 

GetSource()

Public function

bool

 

Merge

(
    const FRigInfluenceEntry& Other
)

Public function Const

int32

 

Num()

Public function

void

 

OnKeyRemoved

(
    const FRigElementKey& InKey
)

Public function

void

 

OnKeyRenamed

(
    const FRigElementKey& InOldKey,
    const FRigElementKey& InNewKey
)

Public function

void

 

Remove

(
    const FRigElementKey& InKey
)

Operators

Name Description

Public function Const

const FRigEl...

 

operator[]

(
    int32 InIndex
)

Public function

FRigElementK...

 

operator[]

(
    int32 InIndex
)

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