FRigPose

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyPose.h

Include

#include "Rigs/RigHierarchyPose.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FRigPose

Variables

Name Description

Public variable UProperty

TArray< FRigPos...

 

Elements

Functions

Name Description

Public function

TArray< FRig...

 

begin()

Public function Const

TArray< FRig...

 

begin()

Public function

TArray< FRig...

 

end()

Public function Const

TArray< FRig...

 

end()

Public function Const

int32

 

Num()

Public function

void

 

Reset()

Operators

Name Description

Public function Const

const FRigPo...

 

operator[]

(
    int32 InIndex
)

Public function

FRigPoseElem...

 

operator[]

(
    int32 InIndex
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss