Rigs

Windows
MacOS
Linux

Classes

Name

Description

Public struct UStruct

FAnimationHierarchy

Public struct UStruct BlueprintType

FCachedRigElement

Public struct UStruct

FConstraintNodeData

Public struct

FFKBoneCheckInfo

Structs used to specify which bones/curves/controls we should have active, since if all controls or active we can't passthrough some previous bone transform

Public struct UStruct BlueprintType

FRigBone

Public struct UStruct BlueprintType

FRigBoneHierarchy

Public struct UStruct BlueprintType

FRigControl

Public struct UStruct BlueprintType

FRigControlHierarchy

Public struct UStruct BlueprintType

FRigControlModifiedContext

Public struct UStruct BlueprintType

FRigControlValue

Public struct UStruct BlueprintType

FRigControlValueStorage

Public struct UStruct BlueprintType

FRigCurve

Public struct UStruct BlueprintType

FRigCurveContainer

Public struct UStruct BlueprintType

FRigElement

Public struct UStruct BlueprintType

FRigElementKey

Public struct UStruct BlueprintType

FRigElementKeyCollection

Public struct UStruct BlueprintType

FRigEventContext

Public struct UStruct BlueprintType

FRigHierarchyContainer

Public struct UStruct

FRigHierarchyCopyPasteContent

Public struct UStruct

FRigHierarchyRef

This struct is still here for backwards compatibility - but not used anywhere

Public struct UStruct BlueprintType

FRigInfluenceEntry

Public struct UStruct

FRigInfluenceEntryModifier

Public struct UStruct BlueprintType

FRigInfluenceMap

Public struct UStruct BlueprintType

FRigInfluenceMapPerEvent

Public struct UStruct

FRigMirrorSettings

Public struct UStruct BlueprintType

FRigPose

Public struct UStruct BlueprintType

FRigPoseElement

Public struct UStruct BlueprintType

FRigSpace

Public struct UStruct BlueprintType

FRigSpaceHierarchy

Public class UClass notblueprintable

UAdditiveControlRig

Rig that allows additive layer editing per joint

Public class UClass Meta notblueprintable

UFKControlRig

Rig that allows override editing per joint

Typedefs

Enums

Name

Description

Public enum UEnum

EControlRigFKRigExecuteMode

Public enum UEnum

EControlRigSetKey

When setting control values what to do with regards to setting key.

Public enum UEnum BlueprintType

ERigBoneType

Public enum UEnum BlueprintType

ERigControlAxis

Public enum UEnum BlueprintType

ERigControlType

Public enum UEnum BlueprintType

ERigControlValueType

Public enum UEnum BlueprintType

ERigElementType

This is rig element types that we support This can be used as a mask so supported as a bitfield

Public enum UEnum

ERigEvent

Public enum UEnum BlueprintType

ERigHierarchyImportMode

Public enum UEnum BlueprintType

ERigSpaceType

Functions

Name Description

Public function Static

uint32

 

FRigElementTypeHelper::Add

(
    uint32 InMasks,
    ERigElementType InType
)

Public function Static

bool

 

FRigElementTypeHelper::DoesHave

(
    uint32 InMasks,
    ERigElementType InType
)

Public function Static

uint32

 

FRigElementTypeHelper::Remove

(
    uint32 InMasks,
    ERigElementType InType
)

Public function Static

uint32

 

FRigElementTypeHelper::ToMask

(
    ERigElementType InType
)

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