Name |
Description |
|
---|---|---|
|
FAnimationHierarchy |
|
|
FCachedRigElement |
|
|
FConstraintNodeData |
|
|
FFKBoneCheckInfo |
Structs used to specify which bones/curves/controls we should have active, since if all controls or active we can't passthrough some previous bone transform |
|
FRigBone |
|
|
FRigBoneHierarchy |
|
|
FRigControl |
|
|
FRigControlHierarchy |
|
|
FRigControlModifiedContext |
|
|
FRigControlValue |
|
|
FRigControlValueStorage |
|
|
FRigCurve |
|
|
FRigCurveContainer |
|
|
FRigElement |
|
|
FRigElementKey |
|
|
FRigElementKeyCollection |
|
|
FRigEventContext |
|
|
FRigHierarchyContainer |
|
|
FRigHierarchyCopyPasteContent |
|
|
FRigHierarchyRef |
This struct is still here for backwards compatibility - but not used anywhere |
|
FRigInfluenceEntry |
|
|
FRigInfluenceEntryModifier |
|
|
FRigInfluenceMap |
|
|
FRigInfluenceMapPerEvent |
|
|
FRigMirrorSettings |
|
|
FRigPose |
|
|
FRigPoseElement |
|
|
FRigSpace |
|
|
FRigSpaceHierarchy |
|
|
UAdditiveControlRig |
Rig that allows additive layer editing per joint |
|
UFKControlRig |
Rig that allows override editing per joint |
Name |
Description |
|
---|---|---|
|
EControlRigFKRigExecuteMode |
|
|
EControlRigSetKey |
When setting control values what to do with regards to setting key. |
|
ERigBoneType |
|
|
ERigControlAxis |
|
|
ERigControlType |
|
|
ERigControlValueType |
|
|
ERigElementType |
This is rig element types that we support This can be used as a mask so supported as a bitfield |
|
ERigEvent |
|
|
ERigHierarchyImportMode |
|
|
ERigSpaceType |
Name | Description | ||
---|---|---|---|
|
FRigElementTypeHelper::Add ( |
||
|
FRigElementTypeHelper::DoesHave ( |
||
|
FRigElementTypeHelper::Remove ( |
||
|
FRigElementTypeHelper::ToMask ( |