FMovieSceneControlRigInstanceData

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Inheritance Hierarchy

FMovieSceneSequenceInstanceData

FMovieSceneControlRigInstanceData

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigInstanceData.h

Include

#include "Sequencer/MovieSceneControlRigInstanceData.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FMovieSceneControlRigInstanceData : public FMovieSceneSequenceInstanceData

Variables

Name Description

Public variable UProperty

bool

 

bAdditive

Blend this track in additively (using the reference pose as a base)

Public variable UProperty

bool

 

bApplyBoneFilter

Only apply bones that are in the filter

Public variable UProperty

FInputBlendPose

 

BoneFilter

Per-bone filter to apply to our animation

Public variable UProperty

FMovieSceneEval...

 

Operand

The operand the control rig instance should operate on

Public variable UProperty

FMovieSceneFloa...

 

Weight

The weight curve for this animation controller section

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