| FMovieSceneSequenceInstanceData
|
Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigInstanceData.h |
Include |
#include "Sequencer/MovieSceneControlRigInstanceData.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FMovieSceneControlRigInstanceData : public FMovieSceneSequenceInstanceData
Name | Description | ||
---|---|---|---|
|
bAdditive |
Blend this track in additively (using the reference pose as a base) |
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bApplyBoneFilter |
Only apply bones that are in the filter |
|
|
BoneFilter |
Per-bone filter to apply to our animation |
|
|
Operand |
The operand the control rig instance should operate on |
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|
Weight |
The weight curve for this animation controller section |