| ISequencerAnimationSupport::UpdateAnimTrack()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigLayerInstance.h |
Include |
#include "Sequencer/ControlRigLayerInstance.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/Sequencer/ControlRigLayerInstance.cpp |
virtual void UpdateAnimTrack
(
UAnimSequenceBase * InAnimSequence,
int32 SequenceId,
float InFromPosition,
float InToPosition,
float Weight,
bool bFireNotifies
)