UControlRigSequencerAnimInstance

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Inheritance Hierarchy

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigSequencerAnimInstance.h

Include

#include "Sequencer/ControlRigSequencerAnimInstance.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, NotBlueprintable)
class UControlRigSequencerAnimInstance : public UAnimSequencerInstance

Variables

Name Description

Public variable

TWeakObjectPtr<...

 

CachedControlRig

This is cached control rig that is used to draw the bone with.

Constructors

Name Description

Public function

UControlRigSequencerAnimInstance

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

bool

 

SetAnimationAsset

(
    UAnimationAsset* NewAsset
)

Public function

bool

 

UpdateControlRig

(
    UControlRig* InControlRig,
    uint32 SequenceId,
    bool bAdditive,
    bool bApplyBoneFilter,
    const FInputBlendPose& BoneFilter,
    float Weight,
    const FControlRigIOSettings& Input...,
    bool bExecute
)

Update an animation ControlRig in this sequence

Overridden from UAnimInstance

Name Description

Protected function Virtual

FAnimInstanc...

 

CreateAnimInstanceProxy()

Override point for derived classes to create their own proxy objects (allows custom allocation)

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