| UObjectBase
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigParameterSection.h |
Include |
#include "Sequencer/MovieSceneControlRigParameterSection.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMovieSceneControlRigParameterSection : public UMovieSceneParameterSection
Movie scene section that controls animation controller animation
Name | Description | ||
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bDoNotKey |
When true we do not set a key on the section, since it will be set because we changed the value We need this because control rig notifications are set on every change even when just changing sequencer time which forces a sequencer eval, not like the editor where changes are only set on UI changes(changing time doesn't send change delegate) |
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ControlChannelMap |
Map from the control name to where it starts as a channel |
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TSubclassOf< UC... |
ControlRigClass |
The class of control rig to instantiate |
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ControlsMask |
Mask for controls themselves |
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ControlsToSet |
Special list of Names that we should only Modify. |
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EnumParameterNamesAndCurves |
Enum Curves |
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IntegerParameterNamesAndCurves |
Integer Curves |
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TransformMask |
Mask for Transform Mask |
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Weight |
The weight curve for this animation controller section |
Name | Description | |
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UMovieSceneControlRigParameterSection() |
Name | Description | ||
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AddBoolParameter |
Adds specified bool parameter. |
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AddColorParameter ( |
Adds a a key for a specific color parameter. |
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AddEnumParameter |
Adds specified enum parameter. |
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AddEnumParameterKey ( |
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AddIntegerParameter |
Adds specified int parameter. |
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AddIntegerParameterKey ( |
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AddScalarParameter |
Adds specified scalar parameter. |
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AddTransformParameter ( |
Adds a a key for a specific color parameter |
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AddVector2DParameter |
Adds a a key for a specific vector2D parameter. |
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AddVectorParameter |
Adds a a key for a specific vector parameter. |
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ClearAllParameters() |
Clear Everything Out |
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FillControlsMask ( |
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UControlRig ... |
GetControlRig() |
Get the control rig for this section |
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GetControlsMask ( |
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const TArray... |
GetControlsMask() |
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GetDoNotKey() |
Get Whether to key or not |
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const TArray... |
GetEnumParameterNamesAndCurves() |
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GetEnumParameterNamesAndCurves() |
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FMovieSceneI... |
GetFloatInterrogationKey() |
Access the interrogation key for control rig data |
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const TArray... |
GetIntegerParameterNamesAndCurves() |
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GetIntegerParameterNamesAndCurves() |
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FMovieSceneI... |
GetTransformInterrogationKey() |
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FMovieSceneT... |
GetTransformMask() |
Access the transform mask that defines which channels this track should animate |
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FMovieSceneI... |
GetVector2DInterrogationKey() |
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FMovieSceneI... |
GetVector4InterrogationKey() |
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FMovieSceneI... |
GetVectorInterrogationKey() |
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HasBoolParameter ( |
Whether or not this section his bool |
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HasColorParameter ( |
Whether or not this section his scalar |
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HasEnumParameter ( |
Whether or not this section his enum |
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HasIntegerParameter ( |
Whether or not this section his int |
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HasScalarParameter ( |
Whether or not this section his scalar |
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HasTransformParameter ( |
Whether or not this section his scalar |
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HasVector2DParameter ( |
Whether or not this section his scalar |
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HasVectorParameter ( |
Whether or not this section his scalar |
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LoadAnimSequenceIntoThisSection ( |
Function to load an Anim Sequence into this section. |
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RecordControlRigKey ( |
Function to save control rig key when recording. |
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RecreateWithThisControlRig ( |
Recreate with this Control Rig |
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RemoveEnumParameter ( |
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RemoveIntegerParameter ( |
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SetControlRig ( |
Set the control rig for this section |
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SetControlsMask |
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SetControlsMask |
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SetDoNotKey ( |
Whether or not to key currently, maybe evaluating so don't |
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SetTransformMask ( |
Set the transform mask that defines which channels this track should animate |
Name | Description | ||
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ReconstructChannelProxy ( |
Name | Description | ||
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float |
GetTotalWeightValue ( |
Get The Total Weight Value for this Section For Most Sections it's just the Ease Value, but for some Sections also have an extra Weight Curve |
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SetBlendType ( |
Sets this section's blend type |
Name | Description | ||
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PostEditImport() |
Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |