| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigParameterTrack.h |
Include |
#include "Sequencer/MovieSceneControlRigParameterTrack.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UMovieSceneControlRigParameterTrack :
public UMovieSceneNameableTrack,
public IMovieSceneTrackTemplateProducer,
public INodeAndChannelMappings
Handles animation of skeletal mesh actors using animation ControlRigs
Name | Description | |
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UMovieSceneControlRigParameterTrack ( |
Name | Description | ||
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UMovieSceneS... |
CreateControlRigSection ( |
Add a section at that start time |
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FindAllSections ( |
Find all sections at the current time. |
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UMovieSceneS... |
FindOrAddSection ( |
Finds a section at the current time. |
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UMovieSceneS... |
FindOrExtendSection ( |
Finds a section at the current time or extends an existing one |
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UMovieSceneS... |
FindSection ( |
Finds a section at the current time. |
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UControlRig ... |
GetControlRig() |
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ReplaceControlRig ( |
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SetTrackName ( |
Name | Description | ||
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GetDefaultDisplayName() |
Name | Description | ||
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AddSection ( |
Add a section to this track. |
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UMovieSceneS... |
CreateNewSection() |
Generates a new section suitable for use with this track. |
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const TArray... |
GetAllSections() |
Called when all the sections of the track need to be retrieved. |
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UMovieSceneS... |
GetSectionToKey() |
Finds a section we want to key and recieve globally changed values. |
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GetTrackName() |
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HasSection ( |
Checks to see if the section is in this track. |
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IsEmpty() |
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RemoveAllAnimationData() |
Removes animation data. |
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RemoveSection ( |
Removes a section from this track. |
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RemoveSectionAt ( |
Removes a section from this track at a particular index |
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SetSectionToKey ( |
Set the section we want to key and recieve globally changed values. |
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SupportsType ( |
Does this track support this section class type? |
Name | Description | ||
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PostEditImport() |
Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization |
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PostLoad() |
Name | Description | ||
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FMovieSceneE... |
CreateTemplateForSection ( |
Create a movie scene eval template for the specified section |
Name | Description | ||
---|---|---|---|
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GetNodeAndChannelMappings() |
Get The Node And Mappings for this Track. Callee is responsible for deleting |
|
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GetSelectedNodes |
Get Selected Nodes |