| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Settings/ControlRigSettings.h |
Include |
#include "Settings/ControlRigSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig, Meta=(DisplayName="Control Rig"))
class UControlRigSettings : public UDeveloperSettings
Default ControlRig settings.
Name | Description | ||
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bResetControlsOnCompile |
When this is checked all controls will return to their initial value as the user hits the Compile button. |
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bResetControlsOnPinValueInteraction |
When this is checked all controls will return to their initial value as the user interacts with a pin value |
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bResetControlTransformsOnCompile |
When checked controls will be reset during a manual compilation (when pressing the Compile button) |
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DefaultGizmoLibrary |
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RigUnitPinExpansion |
A map which remembers the expansion setting for each rig unit pin. |
Name | Description | |
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UControlRigSettings ( |
Name | Description | ||
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UControlRigS... |
Get() |