UControlRigSettings

Default ControlRig settings.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Settings/ControlRigSettings.h

Include

#include "Settings/ControlRigSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig, Meta=(DisplayName="Control Rig"))
class UControlRigSettings : public UDeveloperSettings

Remarks

Default ControlRig settings.

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

bool

 

bResetControlsOnCompile

When this is checked all controls will return to their initial value as the user hits the Compile button.

Public variable UProperty Category, EditAnywhere Config

bool

 

bResetControlsOnPinValueInteraction

When this is checked all controls will return to their initial value as the user interacts with a pin value

Public variable UProperty Category, EditAnywhere Config

bool

 

bResetControlTransformsOnCompile

When checked controls will be reset during a manual compilation (when pressing the Compile button)

Public variable UProperty Category, EditAnywhere Config

TAssetPtr< UCon...

 

DefaultGizmoLibrary

Public variable UProperty Category, EditAnywhere Config

TMap< FString, ...

 

RigUnitPinExpansion

A map which remembers the expansion setting for each rig unit pin.

Constructors

Name Description

Public function

UControlRigSettings

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

UControlRigS...

 

Get()

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