UControlRig::GetCurrentFramesPerSecond

Returns the current frames per second (this may change over time)

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRig.h

Include

#include "ControlRig.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRig.cpp

Syntax

float GetCurrentFramesPerSecond() const

Remarks

Returns the current frames per second (this may change over time)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss