UControlRig::SetBoneInitialTransformsFromSkeletalMesh

Setup the initial transforms / ref pose of the bones based on a skeletal mesh.

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRig.h

Include

#include "ControlRig.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRig.cpp

Syntax

void SetBoneInitialTransformsFromSkeletalMesh
(
    USkeletalMesh * InSkeletalMesh
)

Remarks

Setup the initial transforms / ref pose of the bones based on a skeletal mesh.

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