UControlRigComponent::AddMappedCompleteSkeletalMesh

Adds all matching bones to the rig

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h

Include

#include "ControlRigComponent.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig", Meta=(DisplayName="Add Mapped Skeletal Mesh"))
void AddMappedCompleteSkeletalMesh
(
    USkeletalMeshComponent * SkeletalMeshComponent
)

Remarks

Adds all matching bones to the rig

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