UControlRigComponent::DoesElementExist

Returns true if an element given a type and name exists in the rig

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h

Include

#include "ControlRigComponent.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="ControlRig")
bool DoesElementExist
(
    FName Name,
    ERigElementType ElementType
)

Remarks

Returns true if an element given a type and name exists in the rig

Returns

true if the element exists

Parameters

Parameter

Description

Name

The name for the element to look up

ElementType

The type of element to look up

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