Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
Include |
#include "ControlRigComponent.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="ControlRig")
bool DoesElementExist
(
FName Name,
ERigElementType ElementType
)
Returns true if an element given a type and name exists in the rig
true if the element exists
Parameter |
Description |
---|---|
Name |
The name for the element to look up |
ElementType |
The type of element to look up |