UControlRigComponent::GetElementNames

Returns all of the names for a given element type (Bone, Control, etc)

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h

Include

#include "ControlRigComponent.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="ControlRig")
TArray< FName > GetElementNames
(
    ERigElementType ElementType
)

Remarks

Returns all of the names for a given element type (Bone, Control, etc)

Returns

all of the names for a given element type (Bone, Control, etc)

Parameters

Parameter

Description

ElementType

The type of elements to return the names for

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