Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
Include |
#include "ControlRigComponent.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig",
Meta=(DisplayName="Set Bone Initial Transforms From Skeletal Mesh"))
void SetBoneInitialTransformsFromSkeletalMesh
(
USkeletalMesh * InSkeletalMesh
)
Setup the initial transforms / ref pose of the bones based on a skeletal mesh