Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
Include |
#include "ControlRigComponent.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig")
void SetBoneTransform
(
FName BoneName,
FTransform Transform,
EControlRigComponentSpace Space,
float Weight,
bool bPropagateToChildren
)
Sets the transform of the bone in the requested space
Parameter |
Description |
---|---|
BoneName |
The name of the bone to set the transform for |
Space |
The space to set the transform in |
Weight |
The weight of how much the change should be applied (0.0 to 1.0) |
bPropagateToChildren |
If true the child bones will be moved together with the affected bone |