UControlRigComponent::SetBoneTransform

Sets the transform of the bone in the requested space

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h

Include

#include "ControlRigComponent.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig")
void SetBoneTransform
(
    FName BoneName,
    FTransform Transform,
    EControlRigComponentSpace Space,
    float Weight,
    bool bPropagateToChildren
)

Remarks

Sets the transform of the bone in the requested space

Parameters

Parameter

Description

BoneName

The name of the bone to set the transform for

Space

The space to set the transform in

Weight

The weight of how much the change should be applied (0.0 to 1.0)

bPropagateToChildren

If true the child bones will be moved together with the affected bone

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