UControlRigComponent::SetInitialBoneTransform

Sets the initial transform of the bone in the requested space

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h

Include

#include "ControlRigComponent.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig")
void SetInitialBoneTransform
(
    FName BoneName,
    FTransform InitialTransform,
    EControlRigComponentSpace Space,
    bool bPropagateToChildren
)

Remarks

Sets the initial transform of the bone in the requested space

Parameters

Parameter

Description

BoneName

The name of the bone to set the transform for

InitialTransform

The initial transform to set for the bone

Space

The space to set the transform in

bPropagateToChildren

If true the child bones will be moved together with the affected bone

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