UControlRigGizmoLibrary

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UControlRigGizmoLibrary

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigGizmoLibrary.h

Include

#include "ControlRigGizmoLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(DisplayName="GizmoLibrary"))
class UControlRigGizmoLibrary : public UObject

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FControlRigGizm...

 

DefaultGizmo

Public variable UProperty Category, EditAnywhere

TAssetPtr< UMat...

 

DefaultMaterial

Public variable UProperty Category, EditAnywhere

TArray< FContro...

 

Gizmos

Public variable UProperty Category, EditAnywhere

FName

 

MaterialColorParameter

Constructors

Name Description

Public function

UControlRigGizmoLibrary()

Functions

Name Description

Public function Const

const FContr...

 

GetGizmoByName

(
    const FName& InName,
    bool bUseDefaultIfNotFound
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss