FRigUnit_Control::SetResultantTransform

Set the transform using a resultant transform (already incorporating Base)

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Units/Control/RigUnit_Control.h

Include

#include "Units/Control/RigUnit_Control.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/Units/Control/RigUnit_Control.cpp

Syntax

void SetResultantTransform
(
    const FTransform & InResultantTransform
)

Remarks

Set the transform using a resultant transform (already incorporating Base)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss