| FRigVMStruct
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Units/Control/RigUnit_Control_StaticMesh.h |
Include |
#include "Units/Control/RigUnit_Control_StaticMesh.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Static Mesh Control", Category="Controls", ShowVariableNameInTitle))
struct FRigUnit_Control_StaticMesh : public FRigUnit_Control
A control unit used to drive a transform from an external source
Name | Description | ||
---|---|---|---|
|
MeshTransform |
The the transform the mesh will be rendered with (applied on top of the control's transform in the viewport) |
Name | Description | |
---|---|---|
|
FRigUnit_Control_StaticMesh() |
Name | Description | ||
---|---|---|---|
|
Execute ( |
Execute logic for this rig unit |