| FRigVMStruct
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Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Units/Deprecated/RigUnit_TwoBoneIKFK.h |
Include |
#include "Units/Deprecated/RigUnit_TwoBoneIKFK.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="TwoBoneIK/FK", Category="Transforms", Deprecated="4.23.0"))
struct FRigUnit_TwoBoneIKFK : public FRigUnitMutable
Name | Description | ||
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EndEffector |
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EndJoint |
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float |
IKBlend |
Float : IKBlend(Default : 0.0) # Blend between 0.0 (FK) and 1.0 (IK)solutions. |
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PoleTarget |
Transform to use as the pole target(specifies the plane of solution) |
|
|
float |
Spin |
Float: Spin(Default : 0.0) # Amount of twist to apply to the solution plane(Additive after application of Pole Target motion) |
|
StartJoint |
Name | Description | |
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FRigUnit_TwoBoneIKFK() |
Name | Description | ||
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Execute ( |
Execute logic for this rig unit |