FRigUnit_TwoBoneIKFK

Spec define: [https://wiki.it.epicgames.net/display/TeamOnline/FKIK](https://wiki.it.epicgames.net/display/TeamOnline/FKIK)

Windows
MacOS
Linux

Inheritance Hierarchy

FRigVMStruct

FRigUnit

FRigUnitMutable

FRigUnit_TwoBoneIKFK

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Units/Deprecated/RigUnit_TwoBoneIKFK.h

Include

#include "Units/Deprecated/RigUnit_TwoBoneIKFK.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="TwoBoneIK/FK", Category="Transforms", Deprecated="4.23.0"))
struct FRigUnit_TwoBoneIKFK : public FRigUnitMutable

Remarks

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

FTransform

 

EndEffector

Public variable UProperty Category, EditAnywhere, Meta

FName

 

EndJoint

Public variable UProperty Category, EditAnywhere, Meta

float

 

IKBlend

Float : IKBlend(Default : 0.0) # Blend between 0.0 (FK) and 1.0 (IK)solutions.

Public variable UProperty Category, EditAnywhere, Meta

FVector

 

PoleTarget

Transform to use as the pole target(specifies the plane of solution)

Public variable UProperty Category, EditAnywhere, Meta

float

 

Spin

Float: Spin(Default : 0.0) # Amount of twist to apply to the solution plane(Additive after application of Pole Target motion)

Public variable UProperty Category, EditAnywhere, Meta

FName

 

StartJoint

Constructors

Name Description

Public function

FRigUnit_TwoBoneIKFK()

Overridden from FRigUnit

Name Description

Public function Virtual

void

 

Execute

(
    const FRigUnitContext& Context
)

Execute logic for this rig unit

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