FRigUnitContext::ToWorldSpace

Converts a rotation from rig (global) space to world space

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Units/RigUnitContext.h

Include

#include "Units/RigUnitContext.h"

Syntax

FQuat ToWorldSpace
(
    const FQuat & InRotation
) const

Remarks

Converts a rotation from rig (global) space to world space

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss