[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(DisplayName="Execute", Transient, Meta=(Input, Output))
FControlRigExecuteContext ExecuteContext
This property is used to chain multiple mutable units together
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(DisplayName="Execute", Transient, Meta=(Input, Output))
FControlRigExecuteContext ExecuteContext
This property is used to chain multiple mutable units together