| FRigVMStruct
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Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_AddBoneTransform.h |
Include |
#include "Units/Hierarchy/RigUnit_AddBoneTransform.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(
Meta=(DisplayName="Offset Transform", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="Offset,AddToBoneTransform", Deprecated="4.25"))
struct FRigUnit_AddBoneTransform : public FRigUnitMutable
Offset Transform is used to perform a change in the hierarchy by setting a single bone's transform.
Name | Description | ||
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Bone |
The name of the Bone to set the transform for. |
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bPostMultiply |
If set to true the transform will be post multiplied, otherwise pre multiplied. |
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bPropagateToChildren |
If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. |
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CachedBone |
Used to cache the internally used bone index. |
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Transform |
The transform value to set for the given Bone. |
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float |
Weight |
The weight of the change - how much the change should be applied |
Name | Description | |
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FRigUnit_AddBoneTransform() |
Name | Description | ||
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FRigElementK... |
DetermineSpaceForPin |
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Execute ( |
Execute logic for this rig unit |