| FRigVMStruct
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Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetTransform.h |
Include |
#include "Units/Hierarchy/RigUnit_SetTransform.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(
Meta=(DisplayName="Set Scale", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="SetBoneScale,SetControlScale,SetInitialScale,SetSpaceScale,SetScale", Varying))
struct FRigUnit_SetScale : public FRigUnitMutable
SetScale is used to set a single scale on hierarchy.
Name | Description | ||
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bPropagateToChildren |
If set to true children of affected items in the hierarchy will follow the transform change - otherwise only the parent will move. |
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CachedIndex |
Used to cache the internally. |
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|
Item |
The item to set the scale for |
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|
Scale |
The new scale of the given item. |
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Space |
Defines if the scale should be set in local or global space |
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float |
Weight |
Defines how much the change will be applied. |
Name | Description | |
---|---|---|
|
FRigUnit_SetScale() |
Name | Description | ||
---|---|---|---|
|
Execute ( |
Execute logic for this rig unit |
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GetUnitLabel() |
Returns the label of this unit |