bInitial

Defines if the transform should be set as current (false) or initial (true).

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Meta=(Input))
bool bInitial

Remarks

Defines if the transform should be set as current (false) or initial (true). Initial transforms for bones and other elements in the hierarchy represent the reference pose's value.

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