Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprintUtils.h |
Include |
#include "ControlRigBlueprintUtils.h" |
struct FControlRigBlueprintUtils
Name | Description | ||
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ForAllRigUnits |
Call a function for each valid rig unit struct |
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HandleReconstructAllNodes ( |
Handle blueprint node reconstruction |
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HandleRefreshAllNodes ( |
Handle blueprint node refresh |
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RemoveMemberVariableIfNotUsed ( |
Remove the variable if not used by anybody else but ToBeDeleted |
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ValidateName ( |