| UEdGraphNode::ReconstructNode()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Public/Graph/ControlRigGraphNode.h |
Include |
#include "Graph/ControlRigGraphNode.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Private/Graph/ControlRigGraphNode.cpp |
virtual void ReconstructNode()
Refresh the connectors on a node, preserving as many connections as it can.