| UBlueprint::GetInstanceActions()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprint.h |
Include |
#include "ControlRigBlueprint.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Private/ControlRigBlueprint.cpp |
virtual void GetInstanceActions
(
FBlueprintActionDatabaseRegistrar & ActionRegistrar
) const
Allow each blueprint instance to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
Parameter |
Description |
---|---|
ActionRegistrar |
BlueprintActionDataBaseRetistrar |