| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXBlueprintGraph/Public/K2Node_CastPatchToType.h |
Include |
#include "K2Node_CastPatchToType.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Deprecated)
class UDEPRECATED_K2Node_CastPatchToType : public UK2Node_EditablePinBase
K2Node that checks if a FixturePatch is of a given FixtureType, and if it succeed, lets you grab the function values from the patch
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bIsExposed |
Name | Description | |
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UDEPRECATED_K2Node_CastPatchToType() |
Name | Description | ||
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CanCreateUserDefinedPin ( |
We only override this to return true, otherwise we can't create the user defined pins for the Attributes. |
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UEdGraphPin ... |
CreatePinFromUserDefinition ( |
Creates a new pin on the node from the specified user pin info. |
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ModifyUserDefinedPinDefaultValue ( |
Modifies the default value of an existing pin on the node, this will update both the UserPinInfo and the linked editor pin |
Name | Description | ||
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
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NotifyPinConnectionListChanged ( |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
Name | Description | ||
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Serialize ( |
What we need here is to serialize this node in both the parent and grand parent ways, because one will serialize the user defined pins (since this extends from UK2Node_EditablePinBase), but by doing only the parent serialization, it'll skip the serialization of the structs we have as IN pins (UE bug?). |