UK2Node_GetDMXFixturePatch

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MacOS
Linux

Inheritance Hierarchy

References

Module

DMXBlueprintGraph

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXBlueprintGraph/Public/K2Node_GetDMXFixturePatch.h

Include

#include "K2Node_GetDMXFixturePatch.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UK2Node_GetDMXFixturePatch : public UK2Node

Functions

Name Description

Public function Const

FDMXEntityFi...

 

GetFixturePatchRefFromPin()

Gets the DMX Fixture Patch Reference from input pin

Public function Const

FString

 

GetFixturePatchValueAsString()

Gets the DMX Fixture Patch pin value as String

Public function Const

UEdGraphPin ...

 

GetInputDMXFixturePatchPin()

Public function Const

UEdGraphPin ...

 

GetOutputDMXFixturePatchPin()

Protected function

void

 

NotifyInputChanged()

Public function Const

void

 

SetInFixturePatchPinValue

(
    const FDMXEntityFixturePatchRef& I...
)

Updates values in the Fixture Patch input pin struct

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual

void

 

PinDefaultValueChanged

(
    UEdGraphPin* Pin
)

Called when the DefaultValue of one of the pins of this node is changed in the editor

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Constants

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