FDMXEditorUtils::FindUniqueEntityName

Creates an unique name for an Entity from a specific type, using the type name as base.

Windows
MacOS
Linux

References

Module

DMXEditor

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditorUtils.h

Include

#include "DMXEditorUtils.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Private/DMXEditorUtils.cpp

Syntax

static FString FindUniqueEntityName
(
    const UDMXLibrary * InLibrary,
    TSubclassOf< UDMXEntity > InEntityClass,
    const FString & InBaseName
)

Remarks

Creates an unique name for an Entity from a specific type, using the type name as base.

Returns

Unique name for an Entity amongst others from the same type.

Parameters

Parameter

Description

InLibrary

The DMXLibrary object the entity will belong to.

InEntityClass

The class of the Entity, to check the name against others from same type.

InBaseName

Optional base name to use instead of the type name.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss