FDMXEditorUtils::TryAutoAssignToUniverses

Updates starting address for the patch, if it has bAutoAssignAddress set and only if it can be assigned to a universe in AllowedUniverses.

Windows
MacOS
Linux

References

Module

DMXEditor

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditorUtils.h

Include

#include "DMXEditorUtils.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Private/DMXEditorUtils.cpp

Syntax

static bool TryAutoAssignToUniverses
(
    UDMXEntityFixturePatch * Patch,
    const TSet< int32 > & AllowedUniverses
)

Remarks

Updates starting address for the patch, if it has bAutoAssignAddress set and only if it can be assigned to a universe in AllowedUniverses.

If no universe can be assigned, then this patch is left unmodified.

Returns

Whether Patch was auto assigned.

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