FDMXFixtureFunctionItem::IsNameUnique

Returns if the name is unique

Windows
MacOS
Linux

Override Hierarchy

IDMXNamedType::IsNameUnique()

FDMXFixtureModeItem::IsNameUnique()

FDMXFixtureFunctionItem::IsNameUnique()

References

Module

DMXEditor

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXFixtureTypeSharedData.h

Include

#include "DMXFixtureTypeSharedData.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Private/DMXFixtureTypeSharedData.cpp

Syntax

virtual bool IsNameUnique
(
    const FString & TestedName
) const

Remarks

Returns if the name is unique

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss