FDMXMonitorSourceDescriptor

Struct to describe a monitor source, so it can be stored in settings Defaults to Monitor all Inputs.

Windows
MacOS
Linux

References

Module

DMXEditor

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditorSettings.h

Include

#include "DMXEditorSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDMXMonitorSourceDescriptor

Remarks

Struct to describe a monitor source, so it can be stored in settings Defaults to Monitor all Inputs.

Variables

Name Description

Public variable UProperty

bool

 

bMonitorAllPorts

True if all ports should be monitored

Public variable UProperty

bool

 

bMonitorInputPorts

True if Input Ports should be monitored. Only relevant if bMonitorAllPorts

Public variable UProperty

FGuid

 

MonitoredPortGuid

The monitored Port Guid. Only relevant if !bMonitorAllPorts

Constructors

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