UDMXEditorSettings

Settings that holds editor configurations.

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MacOS
Linux

Inheritance Hierarchy

References

Module

DMXEditor

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditorSettings.h

Include

#include "DMXEditorSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=DMXEditor, defaultconfig, Meta=(DisplayName="DMXEditor"))
class UDMXEditorSettings : public UObject

Remarks

Settings that holds editor configurations. Not accessible in Project Settings. TODO: Idealy rename to UDMXEditorConfiguration

Variables

Name Description

Public variable UProperty Config

int32

 

ActivityMonitorMaxUniverseID

ID of the last universe to monitor in the DMX Activity Monitor

Public variable UProperty Config

int32

 

ActivityMonitorMinUniverseID

ID of the first universe to monitor in the DMX Activity Monitor

Public variable UProperty Config

FDMXMonitorSour...

 

ActivityMonitorSource

Source for the DMX Activity Monitor

Public variable UProperty Config

FDMXMonitorSour...

 

ChannelsMonitorSource

Source for the channels monitor

Public variable UProperty Config

int32

 

ChannelsMonitorUniverseID

The Universe ID to be monitored in the Channels Monitor

Public variable UProperty Config

TArray< FDMXOut...

 

OutputConsoleFaders

Stores the faders specified in Output Console

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