| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureActor.h |
Include |
#include "DMXFixtureActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ADMXFixtureActor : public AActor
Name | Description | ||
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Base |
HIERARCHY------------------------------. |
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BeamMaterialInstance |
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UDMXComponent &... |
DMX |
DMX COMPONENT --------------------------. |
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DynamicMaterialBeam |
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DynamicMaterialLens |
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DynamicMaterialPointLight |
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DynamicMaterialSpotLight |
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HasBeenInitialized |
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Head |
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InitializedAttributes |
Contains all attributes that were received at least once and got initalized |
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InvalidAttributes |
Holds invalid attributes. Helps ignoring attributes that don't exist |
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LensMaterialInstance |
MATERIALS ------------------------------. |
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float |
LensRadius |
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LightCastShadow |
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float |
LightColorTemp |
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float |
LightDistanceMax |
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float |
LightIntensityMax |
PARAMETERS------------------------------. |
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OcclusionDirection |
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PointLight |
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float |
PointlightIntensityScale |
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PointLightMaterialInstance |
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TEnumAsByte< ED... |
QualityLevel |
VISUAL QUALITY LEVEL-------------------. |
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SpotLight |
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float |
SpotlightIntensityScale |
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SpotLightMaterialInstance |
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StaticMeshComponents |
COMPONENTS ------------------------------. |
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UseDynamicOcclusion |
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Yoke |
Name | Description | |
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ADMXFixtureActor() |
Name | Description | ||
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FeedFixtureData() |
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InitalizeAttributeValueNoInterp ( |
Pushes DMX Values to the Fixture. |
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InitializeFixture ( |
FUNCTIONS------------------------------. |
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InterpolateDMXComponents ( |
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PushDMXData ( |
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PushNormalizedValuesPerAttribute ( |
Pushes DMX Values to the Fixture. Expects normalized values in the range of 0.0f - 1.0f |
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SetDefaultFixtureState() |
Sets the fixture in a defaulted state using default values of its Fixture Components |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |