| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureActorMatrix.h |
Include |
#include "DMXFixtureActorMatrix.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ADMXFixtureActorMatrix : public ADMXFixtureActor
Name | Description | ||
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MatrixData |
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int |
MatrixDataSize |
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UTexture2D *... |
MatrixDataTexture |
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float |
MatrixDepth |
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MatrixHead |
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float |
MatrixHeight |
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float |
MatrixWidth |
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int |
NbrTextureRows |
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int |
QuadIndexCount |
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TextureRegion |
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int |
XCells |
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int |
YCells |
Name | Description | |
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ADMXFixtureActorMatrix() |
Name | Description | |
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~ADMXFixtureActorMatrix() |
Name | Description | ||
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AddQuad ( |
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GenerateEditorMatrixMesh() |
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GenerateMatrixBeam() |
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GenerateMatrixCells() |
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GenerateMatrixChassis |
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GenerateMatrixMesh() |
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GetMatrixAverageColor() |
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InitializeMatrixFixture() |
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PushFixtureMatrixCellData |
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SetDefaultMatrixFixtureState() |
Sets the matrix fixture in a defaulted state using default values of its Fixture Components |
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UpdateDynamicTexture() |
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UpdateMatrixData |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |