Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponent.h |
Include |
#include "DMXFixtureComponent.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Private/DMXFixtureComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX")
TArray< FLinearColor > GetTextureCenterColors
(
UTexture2D * TextureAtlas,
int numTextures
)