Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponent.h |
Include |
#include "DMXFixtureComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(IsBlueprintBase=false))
class UDMXFixtureComponent : public UActorComponent
Name | Description | ||
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Cells |
A cell represent one "lens" in a light fixture i.e.: Single light fixture contains one cell but Matrix fixtures contain multiple cells Also, a cell can have multiple channels (single, double) |
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FCell * |
CurrentCell |
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float |
InterpolationScale |
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IsEnabled |
Parameters------------------------------------. |
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float |
SkipThreshold |
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UseInterpolation |
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UsingMatrixData |
Name | Description | |
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UDMXFixtureComponent() |
Name | Description | ||
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ApplySpeedScale() |
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ADMXFixtureA... |
GetParentFixtureActor() |
Functions--------------------------------------. |
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GetTextureCenterColors ( |
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InitCells ( |
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Initialize() |
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InterpolateComponent ( |
Blueprint event. |
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SetBitResolution ( |
Override me |
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SetCurrentCell ( |
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SetRangeValue() |
Name | Description | ||
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InitializeComponent() |
Blueprint event. |
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OnComponentCreated() |
Called when a component is created (not loaded). This can happen in the editor or during gameplay |