| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponentColor.h |
Include |
#include "DMXFixtureComponentColor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=DMXFixtureComponent, Meta=(IsBlueprintBase=true))
class UDMXFixtureComponentColor : public UDMXFixtureComponent
Specific class to handle color mixing using 4 channels (rgb, cmy, rgbw)
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ChannelName1 |
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ChannelName2 |
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ChannelName3 |
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ChannelName4 |
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FLinearColor &#... |
CurrentTargetColorRef |
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TargetColorArray |
Name | Description | |
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UDMXFixtureComponentColor() |
Name | Description | ||
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IsColorValid ( |
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SetComponent ( |
Blueprint event. |
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SetTargetColor ( |
Name | Description | ||
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InitCells ( |
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SetCurrentCell ( |