UDMXFixtureComponentColor

Specific class to handle color mixing using 4 channels (rgb, cmy, rgbw)

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DMXFixtures

Header

/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponentColor.h

Include

#include "DMXFixtureComponentColor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=DMXFixtureComponent, Meta=(IsBlueprintBase=true))
class UDMXFixtureComponentColor : public UDMXFixtureComponent

Remarks

Specific class to handle color mixing using 4 channels (rgb, cmy, rgbw)

Variables

Constructors

Name Description

Public function

UDMXFixtureComponentColor()

Functions

Name Description

Public function

bool

 

IsColorValid

(
    FLinearColor NewColor
)

Public function UFunction BlueprintCallable, Category, BlueprintImplementableEvent

void

 

SetComponent

(
    FLinearColor NewColor
)

Blueprint event.

Public function

void

 

SetTargetColor

(
    FLinearColor NewColor
)

Overridden from UDMXFixtureComponent

Name Description

Public function Virtual

void

 

InitCells

(
    int NCells
)

Public function Virtual

void

 

SetCurrentCell

(
    int Index
)

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