Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponentDouble.h |
Include |
#include "DMXFixtureComponentDouble.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintImplementableEvent, Category="DMX")
void SetComponentChannel2
(
float Channel2Value
)
Sets second value of the component.