UDMXFixtureComponentSingle

Component that uses 1 DMX channel.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DMXFixtures

Header

/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponentSingle.h

Include

#include "DMXFixtureComponentSingle.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=FixtureComponent, Meta=(IsBlueprintBase=true))
class UDMXFixtureComponentSingle : public UDMXFixtureComponent

Remarks

Component that uses 1 DMX channel.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FDMXChannelData

 

DMXChannel

Public variable

int

 

NumChannels

Constructors

Name Description

Public function

UDMXFixtureComponentSingle()

Functions

Name Description

Public function UFunction BlueprintPure, Category

float

 

DMXInterpolatedStep()

Functions--------------------------------------.

Public function UFunction BlueprintPure, Category

float

 

DMXInterpolatedValue()

Public function UFunction BlueprintPure, Category

bool

 

DMXIsInterpolationDone()

Public function UFunction BlueprintPure, Category

float

 

DMXTargetValue()

Public function

bool

 

IsTargetValid

(
    float Target
)

Public function

void

 

Push

(
    float Target
)

Public function

float

 

RemapValue

(
    float Alpha
)

Public function UFunction BlueprintCallable, Category, BlueprintImplementableEvent

void

 

SetComponent

(
    float NewValue
)

Blueprint event.

Public function

void

 

SetTarget

(
    float Target
)

Overridden from UDMXFixtureComponent

Name Description

Public function Virtual

void

 

InitCells

(
    int NCells
)

Public function Virtual

void

 

SetRangeValue()

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