| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponentSingle.h |
Include |
#include "DMXFixtureComponentSingle.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=FixtureComponent, Meta=(IsBlueprintBase=true))
class UDMXFixtureComponentSingle : public UDMXFixtureComponent
Component that uses 1 DMX channel.
Name | Description | ||
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DMXChannel |
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int |
NumChannels |
Name | Description | |
---|---|---|
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UDMXFixtureComponentSingle() |
Name | Description | ||
---|---|---|---|
|
float |
DMXInterpolatedStep() |
Functions--------------------------------------. |
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float |
DMXInterpolatedValue() |
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|
DMXIsInterpolationDone() |
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|
float |
DMXTargetValue() |
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|
IsTargetValid ( |
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Push ( |
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float |
RemapValue ( |
|
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SetComponent ( |
Blueprint event. |
|
|
SetTarget ( |
Name | Description | ||
---|---|---|---|
|
InitCells ( |
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|
SetRangeValue() |