Module |
|
Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingBaseComponent.h |
Include |
#include "K2Node_PixelMappingBaseComponent.h" |
Source |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Private/K2Node_PixelMappingBaseComponent.cpp |
void ExecuteExpandNode
(
FKismetCompilerContext & CompilerContext,
UEdGraph * SourceGraph,
const FName & SubsystemFuncitonName,
UEdGraphPin * InComponentNamePin,
UEdGraphPin * OutComponentPin
)
Add Execution for blueprint node That is the place where we set a compiler and spawn extra node for blueprint execution
Parameter |
Description |
---|---|
CompilerContext |
Kismet blueprint compiler |
SourceGraph |
Current blueprint graph pointer |
SubsystemFuncitonName |
C++ subsustem function to execute |
InComponentNamePin |
Input component FName pin pointer |
OutComponentPin |
Out component UObject pin |