UK2Node_PixelMappingBaseComponent::ExecuteExpandNode

Add Execution for blueprint node That is the place where we set a compiler and spawn extra node for blueprint execution

Windows
MacOS
Linux

References

Module

DMXPixelMappingBlueprintGraph

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingBaseComponent.h

Include

#include "K2Node_PixelMappingBaseComponent.h"

Source

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Private/K2Node_PixelMappingBaseComponent.cpp

Syntax

void ExecuteExpandNode
(
    FKismetCompilerContext & CompilerContext,
    UEdGraph * SourceGraph,
    const FName & SubsystemFuncitonName,
    UEdGraphPin * InComponentNamePin,
    UEdGraphPin * OutComponentPin
)

Remarks

Add Execution for blueprint node That is the place where we set a compiler and spawn extra node for blueprint execution

Parameters

Parameter

Description

CompilerContext

Kismet blueprint compiler

SourceGraph

Current blueprint graph pointer

SubsystemFuncitonName

C++ subsustem function to execute

InComponentNamePin

Input component FName pin pointer

OutComponentPin

Out component UObject pin

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss