| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingRendererComponent.h |
Include |
#include "K2Node_PixelMappingRendererComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UK2Node_PixelMappingRendererComponent : public UK2Node_PixelMappingBaseComponent
Node for getting Renderer Component from PixelMapping object and Renderer FName
Name | Description | ||
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UEdGraphPin ... |
GetInRendererComponentPin() |
Pointer to the input Renderer group pin. |
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UEdGraphPin ... |
GetOutRendererComponentPin() |
Pointer to the output Renderer group pin. |
Name | Description | ||
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OnPixelMappingChanged ( |
Listener of Pixel Mapping object changes. |
Name | Description | ||
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EarlyValidation ( |
This function if used for nodes that needs CDO for validation (Called before expansion) |
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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PinDefaultValueChanged ( |
Called when the DefaultValue of one of the pins of this node is changed in the editor |
Name |
Description |
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InRendererComponentPinName |
Input Renderer Component pin name. |
OutRendererComponentPinName |
Output Renderer Component pin name. It holds a pointer to the component. |